Missile_SetTarget( <target entity>, <target offset> )
Module: Weapons
Summary:
Sets the target entity for a guided missile
Call this on:
A missile
Example:
missile Missile_SetTarget( otherEnt );
Required Args:
1 : <target entity> The entity toward which the missile will steer.
Optional Args
1 : <target offset> A vector, giving the offset from the entity's origin toward which the missile will steer.