MagicGrenade( <origin>, <target position>, <time to blow> )
Module: Weapons
SP Only
Summary:
Creates a "Magic" grenade from an actor.
Call this on:
an Actor
Example:
self MagicGrenade( self.origin, target.origin, 2.0 );
Required Args:
1 : <origin> The starting point of the grenade toss
2 : <target position> The target point of the grenade toss
Optional Args
1 : <time to blow> The grenade fuse time in seconds