MagicGrenade( <origin>, <target position>, <time to blow> )

Module: Weapons
SP Only


Creates a "Magic" grenade from an actor.

Call this on:

an Actor


self MagicGrenade( self.origin, target.origin, 2.0 );

Required Args:

  • 1 : <origin> The starting point of the grenade toss
  • 2 : <target position> The target point of the grenade toss

Optional Args

  • 1 : <time to blow> The grenade fuse time in seconds