Call of Duty Script Documentation
setmode(<mode>)
ModuleTurret
Summary
Set the mode of a turret.
Call this function on
<turret> A turret entity
Example
mg42 setmode("auto_ai");
Minimum Number of arguments: 1
1 : <mode> The turret mode. Possible modes are "auto_ai", "manual", "manual_ai" and "auto_nonai
Number of optional arguments: 0
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