DeactivateReverb( <priority>, <fade time> )

Module: Player


deactivate the sound reverberation for the player on the given priority level

Call this on:

The player


level.player DeactivateReverb( "snd_enveffectsprio_level", 3 );

Required Args:

  • 1 : <priority>: Valid priorities are "snd_enveffectsprio_level" or "snd_enveffectsprio_shellshock".

Optional Args

  • 1 : <fade time>: the time spent fading to the next lowest active reverb priority level in seconds.