Target_IsInCircle( <target entity>, <player>, <fov>, <radius> )

Module: Objective
SP Only


Returns whether a target is within a given radius from the center of the player's screen


level.player Target_IsInCircle( enemy_chopper, level.player, 65, 100 );

Required Args:

  • 1 : <target entity> The entity that is the target
  • 2 : <player> The player entity
  • 3 : <fov> The player's field of view
  • 4 : <radius> radius of the circle, centered at the center of the screen