RotateTo( <angles>, <time>, <acceleration time>, <deceleration time> )

Module: Motion


Rotate this entity to the given world rotation value

Call this on:

script_model, script_origin or script_brushmodel


 shutter RotateTo( (shutter.angles[0], newYaw, shutter.angles[2]), newTime );

Required Args:

  • 1 : <angles> The new world angle to rotate to
  • 2 : <time> The time to rotate in seconds

Optional Args

  • 1 : <acceleration time> The time spent accelerating in seconds
  • 2 : <deceleration time> The time spent decelerating in seconds