Call of Duty Script Documentation
rotateroll( <roll angle>, <time>, <acceleration time>, <deceleration time> )
ModuleMotion
Summary
Rotate this entity to the given roll angle
Call this function on
script_model, script_origin or script_brushmodel
Example
self rotateroll((2*1500 + 3*randomfloat(2500)) * -1, 5,0,0);
Minimum Number of arguments: 2
1 : <roll angle> The new roll angle in degrees
2 : <time> The time to rotate in seconds
Number of optional arguments: 2
1 : <acceleration time> The time spent accelerating in seconds
2 : <deceleration time> The time spent decelerating in seconds
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