Call of Duty Script Documentation
changelevel(<mapname>, <persistent>, <exitTime>)
ModuleLevel
Summary
Changes to the new level
Example
changelevel("burnville", false);
Minimum Number of arguments: 1
1 : <mapname> The name of the map to change to.
Number of optional arguments: 2
1 : <persistent> Flag allowing player to keep their inventory through the transition.
2 : <exitTime> Time in seconds of the exit fade.
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