Call of Duty Script Documentation
setnormalhealth(<health>)
ModuleEntity
Summary
Sets the normal health of this entity
Call this function on
<entity> An entity
Example
self setnormalhealth ((self.maxhealth - self.damageTaken) / self.maxHealth);
Minimum Number of arguments: 1
1 : <health> The new normal health
Number of optional arguments: 0
Return to Function List