TriggerFX( <effect entity>, <when> )

Module: Effects


Replays the effect associated with the effect entity. This does not kill any existing effects.


TriggerFX( fxObj, -5 );

Required Args:

  • 1 : <effect entity> The effect id returned by loadfx.

Optional Args

  • 1 : <when> The time at which the effect should be triggered. This can be in the past.