Call of Duty Script Documentation
setanimknoballrestart( <animation>, <root>, <weight>, <time>, <rate> )
ModuleAnimation
Summary
Set the weighting values of an animation and restart the anim.
Call this function on
<entity>
Example
self setanimknoballrestart( self.anim_crouchrunanim, %body, 1, 0.1, 1 );
Minimum Number of arguments: 2
1 : <animation> animation to manipulate
2 : <root> an animation that is an ancestor of the animation
Number of optional arguments: 3
1 : <weight> weight of this animation in a blend, defaults to 1.0
2 : <time> time to transition to this state in seconds, defaults to 0.2f
3 : <rate> playback rate of the animation, defaults to 1.0
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