MayMoveFromPointToPoint( <start> <end> )


Module: AI
SP Only

Summary:

Check whether the actor can move from a given point to a given point. Does not check friendly fire and in goal radius unlike maymovetopoint



Call this on:

<actor> An actor



Example:

 if ( !self MayMoveFromPointToPoint( startPoint endPoint ) )...



Required Args:

  • 1 : <start> (point) start position.
  • 2 : <end> (point) end position.


Optional Args

  • 1 : <check drop> checks if the point would cause the AI to drop. Defaults to true.