MayMoveFromPointToPoint( <start> <end> )

Module: AI
SP Only


Check whether the actor can move from a given point to a given point. Does not check friendly fire and in goal radius unlike maymovetopoint

Call this on:

<actor> An actor


 if ( !self MayMoveFromPointToPoint( startPoint endPoint ) )...

Required Args:

  • 1 : <start> (point) start position.
  • 2 : <end> (point) end position.

Optional Args

  • 1 : <check drop> checks if the point would cause the AI to drop. Defaults to true.