DropWeapon( <weapon name>, <hand>, <throw speed> )
Module: AI
SP Only
Summary:
Drop the actor's weapon
Call this on:
<actor> An actor
Example:
self DropWeapon( self.weapon, self.anim_gunHand, throwVel );
Required Args:
1 : <weapon name> (string) The name of the weapon.
2 : <hand> (string) The weapon hand. Can be either "left" or "right".
3 : <throw speed> (float) The speed that the weapon is thrown at.