CheckGrenadeThrowPos( <hand offset>, <method>, <targetpos> )

Module: AI
SP Only


Checks whether the actor can throw a grenade at a given position. If he can't then result will be undefined, otherwise the result is the resultant velocity vector

Call this on:

<actor> An actor


throwvel = self CheckGrenadeThrowPos( armOffset, "min energy", targetPos );

Required Args:

  • 1 : <hand offset> (vector) the estimated offset of the hand for the throw
  • 2 : <method> (vector) The grenade toss method. Can be 'min energy', 'min time', and 'max tune'
  • 3 : <targetpos> (vector) The target position, should be at ground level of potential target