CheckGrenadeLaunch( <barrel offset> )

Module: AI
SP Only


Checks whether the actor can launch a grenade at his target. If he can't then result will be undefined, otherwise the result is the resultant velocity vector

Call this on:

<actor> An actor


throwvel = self CheckGrenadeLaunch( offset );

Required Args:

  • 1 : <barrel offset> (vector) the estimated offset of the grenade launcher barrel