Author Topic: New rotation map suggestions  (Read 53042 times)

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TheBoxNoob

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Re: New rotation map suggestions
« Reply #225 on: June 24, 2010, 08:32:42 PM »
Yup the distance was the worst part of Brecourt

The Box Noob

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Re: New rotation map suggestions
« Reply #226 on: August 02, 2012, 05:10:03 PM »
Get to life this thread back!

Wich maps u want see in rotation!? post map names here in and post wich maps u dont want to see in rotation.

King_Paradox

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Re: New rotation map suggestions
« Reply #227 on: August 02, 2012, 05:37:44 PM »
Ratskitchen :troll:

Not sure if these are on:

kingbounce (I think it's on the server, but not in rotation)
kingcolumn (I made a fixed one that no grenades but not sure if anyone has this)
cube
kingforest (maybe?)
assembly/opera (can't remember which) (but block secret spot)
beertruck (maybe?)
chateau
cubix (maybe?)
deathtrap (McKay's first map :D)
fall (was KiLL3R going to update it?)
guardian
homeroom
hurtgen
hurtsum
iceworld (maybe?)
labyrinth (maybe?)
newsicily
supermario (Crusadent's map :D)
turm (maybe?)
vacant (maybe?)
warlord

and KingSpider when I release for alpha 2 test :lol:

Please  :guns:

Regards.








totarno

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Re: New rotation map suggestions
« Reply #228 on: August 02, 2012, 06:55:16 PM »
dont forget audamar :3

xCrusadentx

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Re: New rotation map suggestions
« Reply #229 on: August 02, 2012, 07:22:43 PM »
Doing school work for several days straight and not playing zombieX has whiped my memory of good maps that I used to love playing.

@Trib :troll:

@King I like your list, except fot a few, like turm and any of the really big maps.  I would have to remake my mario map as its not compatible with the current version.  If I could get the frigg back on my computer.

C420 PROTOTYPE20

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Re: New rotation map suggestions
« Reply #230 on: September 13, 2012, 08:18:24 PM »

Hey; I see that many maps are little bit borring not just for me but for all others, on 1map we got 20-30 players and on other 10 players. Thats cause cuz we play the same map all the time. I go to the point.

*Maps who should be removed from rotation

*dark_neon
*eu:3aim
*fort
*hunter_challenge
*iceworld
*killhouse
*kingrun
*matmata
*pow_iceworld
*rgu_shipment
*sumf_trap
*wawa_3daim
*q3ctf3

Maps should be added in rotation

*toujane
*blood_island(stock)
*drum(stock)
*seelow(stock)
*outskirch(stock)
*pow_travel
*sovjet
*chessusarena
*cubix
*ratshumi
*georgian_bay
*sabre
*chateau

Feel free to add u maps idea

Lets vote what maps should me added to the rotation and what maps should be removed.

xCrusadentx

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Re: New rotation map suggestions
« Reply #231 on: September 13, 2012, 08:25:27 PM »
Quote
*Maps who should be removed from rotation

*dark_neon Maybe
*eu:3aim Yes
*fort Maybe
*hunter_challenge Maybe
*iceworld Maybe
*killhouse No
*kingrun Yes
*matmata No
*pow_iceworld No
*rgu_shipment Sure
*sumf_trap Yes
*wawa_3daim Agreed
*q3ctf3 No

Maps should be added in rotation

*toujane Yes
*blood_island(stock) Ain't stock, but yes
*drum(stock) No
*seelow(stock) No
*outskirch(stock) No
*pow_travel No
*sovjet Maybe
*chessusarena No
*cubix Yes
*ratshumi Never played
*georgian_bay Never played
*sabre Never played
*chateau Never played

SPARTAN_W

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Re: New rotation map suggestions
« Reply #232 on: December 01, 2012, 07:32:20 PM »
Half the stock maps are no good for zomix

Zoreh

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Re: New rotation map suggestions
« Reply #233 on: December 01, 2012, 09:42:05 PM »
Half the stock maps are no good for zomix

Mhm? I do not follow, you mean these days, or the maps that Crussyfruttidutty said?

SPARTAN_W

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Re: New rotation map suggestions
« Reply #234 on: December 03, 2012, 12:45:38 AM »
Mhm? I do not follow, you mean these days, or the maps that Crussyfruttidutty said?

By stock maps I mean the default maps from the multi player, like castle,  roundhouse, asylum, etc.

donchill

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Re: New rotation map suggestions
« Reply #235 on: December 03, 2012, 07:01:40 AM »
they actually are good maps, lik e80 % of them
some cannot be played anymore since 1.3 update like outskirts, roundhouse and seelow.
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King_Paradox

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Re: New rotation map suggestions
« Reply #236 on: December 04, 2012, 08:09:07 PM »
No one probably cares, but I'm willing to finish my help if someone can help me with the scripting.
All I need is a teleport script (more complex) and it's good to go (mp_kingspider).

:>

Regards.

SuPeRsTaR---

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Re: New rotation map suggestions
« Reply #237 on: January 28, 2013, 06:02:37 PM »
Hi all long time since done post but server is getting a bit boring now and I think we need a new rotation. The first half up to docks everyone seems to like but then we get some bad maps such as Irons_forest and cube (Small rotation by the way). Maps I would like to see in the second half are waw_burgundy, Maze1, Lolzor, MatMata, Arena,suburban and I don't know if you can do this but maps not in rotation but vote-able maybe Chessyarena? I know it can be rape but only if bad zombie, but any map can be rape with bad zombie.

Isabelle

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Re: New rotation map suggestions
« Reply #238 on: September 11, 2013, 06:25:46 PM »
Hello.
Would be possible to remove the map mp_Abstract  from the rotation. Many players leave the game on this map.
Thank you. :)

Doom-Priest

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Re: New rotation map suggestions
« Reply #239 on: September 11, 2013, 10:03:24 PM »
Sounds ok, i played abstract, its quite hard for zombies.

(ill see when mfsmm comes back, perhaps he can make some edits to it)

For now, i'll keep it out of rotation.