Author Topic: Doom's maps  (Read 7037 times)

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Doom-Priest

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Re: Doom's maps
« Reply #495 on: May 01, 2014, 11:54:37 AM »
Water wont look realistic make it bigge in S options.

You mean stretch it out?
Or should i use dynamic water lol

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Re: Doom's maps
« Reply #496 on: May 01, 2014, 01:49:00 PM »
You mean stretch it out?
Or should i use dynamic water lol

i mean water in game.. Look my irons forest map and you will see whats look like.. And you will see what i mean.

Doom-Priest

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Re: Doom's maps
« Reply #497 on: May 01, 2014, 04:42:01 PM »
ok

SpuGe

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Re: Doom's maps
« Reply #498 on: May 14, 2014, 02:54:57 PM »
It's happening


Estimated Time of completion: April 19th


April 19th? Doom fgt it's may 14 already. tiem to get this ready before next ZPD, or rics will raep your aenus.



Yeh, but how is the progress now?

Gibe some pics
« Last Edit: May 14, 2014, 02:58:35 PM by SpuGe »

Doom-Priest

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Re: Doom's maps
« Reply #499 on: May 14, 2014, 05:51:06 PM »
b34.

Courtesy of tadej.
Quite busy with school atm.
One day it will be done :alone:



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Re: Doom's maps
« Reply #500 on: May 14, 2014, 05:55:01 PM »
:D soon same for me :D somthing will be finished soo as possible :D Still need to stay seacret :D

Doom-Priest

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Re: Doom's maps
« Reply #501 on: July 24, 2014, 10:28:14 PM »
Thats enough detailing i guess... 10/10


Doom-Priest

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Re: Doom's maps
« Reply #502 on: August 21, 2014, 06:43:59 PM »
Huehue. Someone on stream suggested a jupiter base.

Doom-Priest

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Re: Doom's maps
« Reply #503 on: August 31, 2014, 04:31:18 PM »
Dat triple post.

Just to announce here that Oil Rig is now fully up to date and on the server! (for the ones that didnt knew)

Also updated 1st post with dl link etc.

Doom-Priest

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Re: Doom's maps
« Reply #504 on: December 20, 2014, 01:08:50 AM »
IS THAT THE HYPE?

IT LIVES! (Tests running already) (Will be testing on server saturday / sunday)


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Re: Doom's maps
« Reply #505 on: December 21, 2014, 09:33:43 PM »
Shi No Numa beta 1.0 is on the server!

Ask an admin or vip to load it up, if you want to see it.

Please report any bugs / glitches here.

Doom-Priest

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Re: Doom's maps
« Reply #506 on: December 22, 2014, 06:12:17 PM »
1.1 is up!

- Improved spawns and windows.
- Flogger is now available for use!
- Added perk machines.

Currently not added but will be soon:
- Dogs
- Zappers
- Some areas that are not detailed yet & lighting / fx.
- Different models (If people want that)
- More Guns (As in: loadout)

xMusicGamerx

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Re: Doom's maps
« Reply #507 on: December 25, 2014, 09:40:35 PM »
i like it :P
Enjoy the little things of live, one day you'll look back and realize they were the big thing.-

Doom-Priest

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Re: Doom's maps
« Reply #508 on: January 30, 2015, 02:41:08 PM »
Ok bois, im done in this region of ZombieX :p

Moving on to the stand-alone!
(Yes that means maps wont be updated anymore, but feel free to ask questions on this subject if you like)


I want to thank everyone for their support and advice in this part of my life.
It has been a great honor to work with all of you, learn from you, and teach others aswell!
It's been a fantastic 4.5 years!

This won't mean i'll stop playing ZombieX, but i'll be focusing more on the development of ZombieX on steam.

Once again, thank you all for making me be what i am now. Im glad i could be a part of ZombieX and now bringing it to a new height.
I hope to see you all on ZombieX' Alpha, Beta and the release on steam!

- DoomPriest
(You can find me on steam by clicking on the steam icon under my name)