Author Topic: The Rising mod  (Read 664 times)

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Aquarel

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The Rising mod
« on: August 18, 2009, 12:17:42 AM »
anyone have the rising mod? we do this mod in our server and need this....

E_C03

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Re: The Rising mod
« Reply #1 on: August 18, 2009, 12:55:32 AM »
I've played it.

Aquarel

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Re: The Rising mod
« Reply #2 on: August 18, 2009, 01:27:33 AM »
we need the full mod with the script... anyone have this??

Ever121

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Re: The Rising mod
« Reply #3 on: August 18, 2009, 06:22:57 AM »
H0ly has ;)

Takkrala

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Re: The Rising mod
« Reply #4 on: August 18, 2009, 10:09:57 AM »
http://www.therising-mod.com but the mod is in beta so you wont get the files

LtHeadHunter

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Re: The Rising mod
« Reply #5 on: August 18, 2009, 11:59:51 AM »
I played it and you can play only on 5 servers with this mod. Like takk said it's in BETA

King_Paradox

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Re: The Rising mod
« Reply #6 on: August 18, 2009, 01:45:16 PM »
Sucks.
What should be changed:
- Zombies have to climb over Barricades.
- There should be added Barriors.
- More Realistic Zombies.
- Should be instruction manual, more descriptive.
- Cheaper to move barricades further out.
- Easier/Quicker to Construct.
- Mystery box should be added.

By the way, at my mates house I played Der Reiser, Map Pack 3.
Bough it for £8.
It's Amazing ^,^
Multiplayer maps: Battery, Breach, Revoultion.
Camp Spots:
Battery - few.
Breach - few.
Revolution - 1 big one, and a medium amount.

Der Reiser is amazing, got to wave 17 ^,^ No Glitch.
Upgrading Weapons is soo cool :O

Regards. Lol.

Ever121

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Re: The Rising mod
« Reply #7 on: August 18, 2009, 02:37:13 PM »
Quote from: King_Paradox;12418
By the way, at my mates house I played Der Reiser, Map Pack 3.

It's Der Riese ;) And I came to 49 in Shi No Numa, since Der Riese is also outdoors I think its easy possible to get 30?

Waffles

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Re: The Rising mod
« Reply #8 on: August 18, 2009, 05:24:28 PM »
Aquarel, the mod is in beta atm, so h0ly only gives out the source files to people who are on the dev team (like me), or people who have donated servers for the mod.

LtHeadHunter

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Re: The Rising mod
« Reply #9 on: August 18, 2009, 06:22:45 PM »
Paradox I'm too digusted. But I'm not surprised cuz it's BETA and if you have any stipulations go to website and write them what they must to correct ;)

Waffles

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Re: The Rising mod
« Reply #10 on: August 18, 2009, 06:48:18 PM »
Quote from: King_Paradox;12418
Sucks.
What should be changed:
- Zombies have to climb over Barricades.
- There should be added Barriors.
- More Realistic Zombies.
- Should be instruction manual, more descriptive.
- Cheaper to move barricades further out.
- Easier/Quicker to Construct.
- Mystery box should be added.


1. Zombies can climb over normal barricades such as windows, however the barricades (hedgehogs) are spawned dynamically into the stock maps, and I don't know if it is possible to add the properties which would make it possible for the zombies to traverse it like a window.

2. We are already working on expanding and adding more barriers to the stock levels. We also have mappers making custom maps for the mod. :)

3. I don't know how much more realism you want from the zombies, since they work exactly the same as Nazi Zombies, and use the same models/skins.

4. Mod is in beta, so the documentation and little details such as these haven't been completed yet, and probably will be in the first release.

5. We tend to design the maps so the barricades get more expensive as you go out, since the last area you get to usually will be the last stand point, and it helps give a goal to the players, so they keep playing.

6. I'm pretty sure the times to construct things such as Ammo boxs and perk machines are fine at the moment, and are pretty well balanced.

7. The Mystery Box isn't needed since the Mod has a class system, which gives you greater access to the weapons the higher level you are. It also includes weapons from CoD4 and extras such as a skin change to that of the SAS in CoD4.

I look forward to your next post. ^^

E_C03

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Re: The Rising mod
« Reply #11 on: August 18, 2009, 06:50:17 PM »
The zombies get impossible to kill after like 10-15 rounds.

Takkrala

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Re: The Rising mod
« Reply #12 on: August 18, 2009, 06:52:25 PM »
they are also working on that

Waffles

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Re: The Rising mod
« Reply #13 on: August 18, 2009, 06:55:36 PM »
lol, h0ly did admit his calculation for the health was too extreme, so it will be reduced for the next release.

Chichainator

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Re: The Rising mod
« Reply #14 on: August 31, 2009, 08:25:18 PM »
Quote from: Waffles;12426
Aquarel, the mod is in beta atm, so h0ly only gives out the source files to people who are on the dev team (like me), or people who have donated servers for the mod.


are you the same waffles that made the map 'mp_last_stand'

because that map rocks.. just make the wunderwaffew and raygun a liitle cheaper and make the both typos availible ;) and a db shotty out side if possible :D